I used to play with procedural on c4d a while ago and it because it was accurate I could make things like http://forums.cgsociety.org/showthread.php?t=377058 I just would like to know if that kind of result is possible with A6 or if I’d rather wait.
Tiles are 2d map, while noise, dent and wood are 3d. So most likely, support of 3d maps isn’t properly implemented in corona yet. You can cure this problem by converting 3d maps to 2d (by changing coordinates to explicit map channel), but you loose 3rd dimension this way
I had … but the mapping was set on ObjectXYZ which was the bad idea
Don’t know if it’s ‘logic’ that it works on 2D map only but at least I can use it like that.