Hello, this is a really basic question to a problem I can’t seem to wrap my head around.
Take a look at the picture. The texture to the left is seemingly larger. How do i match it with the right hand texture?
I’ve tried every mapping method as well as tiled it up to 100.
Nothing seem to change.
I should mention that the material is a layered material. The base is a highly reflective bump mapped material, and the second layer is a kind of clear coat with color.
Could the layered material be my issue?
I have tried duplicating the layered material and all it’s content materials, lowering the bump size etc. Nothing seem to happen in the IR.
This seems like such a basic thing that I should know at this point.
I someone know any good documentation on this topic? I don’t even know what to search for.
That did unfortunately not work.
The weird thing is that nothing seem to change in size as I try different settings and tiling.
Would still be useful to know what the map was
A texture map, a noise shader?
You mention using the layered shader, what happens if you use that map directly in a shader and not in a layered shader? That would isolate whether the layered shader is affecting things.
Thanks!
I figured it out!
Feel like such a moron - the problem was not the bump map, but the reflective map that had the wrong settings. I set it to “Object” and lowered the relative scale, which gave me more consistent looks on both models. Thanks for the help everyone! One more lesson learned.
Great that you solved it, and ty for sharing what the solution was (always great for other users who may run into the same thing) - I appreciate you taking the time to let us know what was behind it!