Material Specular Map inverted

Hello EnscaperUser/Team,

i assume i found an error in Enscape with the glossiness/specular Map/Shader interpretation of Vectorworks Materials.

In the following Link is a Online 3D Viewer of a decorative High Pressure Laminate Sheet(HPL) we use in or Company.

https://3dviewer.egger.com…

After getting all Maps(Diffuse, Bump,Specular) from the Manufacturer

i created the material in Vectorworks and renderered it with Vectorworks Renderworks.

All fine. Everything works as expected and look like the Material in real.

If i render this setup now in Enscape the Glossness is inverted. So all Spots that have to be mat are glossy and vice versa.

To fix that i have to invert the Glossiness Map in the Vectorworks material so that all white areas(reflection in VWX) get Black und all black areas(matt in VWX) get white.

If i do so Enscape is OK but VWX is now incorect cuz of the invertet Specular Map

Is that a known issue or do i misunderstood here something?

Thanks @all

Greetings from Germany

Jakob

PS: all files attached so you can check yourself
External Upload cz of 2MB Max Upload …VWX Download

Thanks a lot for your post @H.Jakob , and welcome to our forum. I have gladly forwarded this our developers just to make sure whether or not this is by design. Getting back to you once I know more! :slight_smile:

@H.Jakob , so, this behavior was indeed caused by an internal bug, which we have now fully resolved - a fix for this behavior will be implemented with our next upcoming preview, and next full release of course.

Problem is fixed btw.(Enscape 2.8)

Thanks @ TeamEnscape :slight_smile:

Happy to hear that, you’re welcome! :slight_smile: