Material stacking problem

Hi,
I am having a problem with my material stacking. Maybe its me setting it up incorrectly.
I want to have one material on the entire model and a projection set to cubic (otherwise its doing some weird stretching) and one displacement map for the sidewall texture.
They are working correctly when applied separately but how do I make this work with both?

Attached image of setup.

/Karl

You can use just one material and set the projection of the diffuse texture to cubic by using a Prójector shader.

Happy New Year,
Michael
tyresome3.c4d (218 KB)

Works like a charm!
Thanks again Michael!
/Karl

You are welcome!