Material Wrapper Glitch

Hi guys,
I got a little problem with the Material Wrapper, simple scene with object, shadow catcher, HDR dome and one area light above, when I render with Irradiance map +Light cache or BF+LC
I get these squares on an incomplete shadow render, seems to be worse if I render closer to the object.
It is rendering fine with BF+BF

What could this be?

Please check simple scene, just add a HDR.


here…
MaterialWrapper.zip (285 KB)

Hi,
thank you for the scene and the feedback. This is a known issue and as a workaround please add a shadow render element and this will fix the problem. Let me know if you have any more issues.

Great Ivan, I’ll stick with the bf bf for now, thanks for the feedback.

Dear Chaos support, 7 months later and this is still not addressed, just tested again with build Jul 19 3.60,05 Maya 2018 windows 7.
It only renders correct with BF+BF.
Renders correct in GPU also.

Hello,
sorry about the delay, this is still in our to do list for fixing. I understand that adding a shadow render element is not a perfect workaround but it fixes the issue if you want to use BF+LC. I’ll update the thread as soon as I have some new information about this (ticket: VCORE-1596).

Thanks Shaio , I’m doing with BF BF for now but was wondering why the fix was difficult to implement .
im sure there are priorities , thanks for the update.