Hi guys,
I got a little problem with the Material Wrapper, simple scene with object, shadow catcher, HDR dome and one area light above, when I render with Irradiance map +Light cache or BF+LC
I get these squares on an incomplete shadow render, seems to be worse if I render closer to the object.
It is rendering fine with BF+BF
Hi,
thank you for the scene and the feedback. This is a known issue and as a workaround please add a shadow render element and this will fix the problem. Let me know if you have any more issues.
Dear Chaos support, 7 months later and this is still not addressed, just tested again with build Jul 19 3.60,05 Maya 2018 windows 7.
It only renders correct with BF+BF.
Renders correct in GPU also.
Hello,
sorry about the delay, this is still in our to do list for fixing. I understand that adding a shadow render element is not a perfect workaround but it fixes the issue if you want to use BF+LC. I’ll update the thread as soon as I have some new information about this (ticket: VCORE-1596).
Thanks Shaio , I’m doing with BF BF for now but was wondering why the fix was difficult to implement .
im sure there are priorities , thanks for the update.