# Materials Appear Black in Viewport / Corona Material Library Unlinked

**URL:** <https://forums.chaos.com/t/materials-appear-black-in-viewport-corona-material-library-unlinked/143326>\
**Category:** Help Required\
**Created:** [February 22, 2019, 11:54pm UTC](https://forums.chaos.com/t/materials-appear-black-in-viewport-corona-material-library-unlinked/143326 "2019-02-22T23:54:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lj\_lancaster](https://avatars.discourse-cdn.com/v4/letter/l/e495f1/32.png) [@lj\_lancaster](https://forums.chaos.com/u/lj_lancaster)\
**Post date:** [February 22, 2019, 11:54pm UTC](https://forums.chaos.com/t/materials-appear-black-in-viewport-corona-material-library-unlinked/143326/1 "2019-02-22T23:54:27Z")

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Hi wonderful peoples,

I am having a little issue with Corona Material Library Textures at the moment. I was working on my project yesterday and after a lot of trial and error over the last week (and doing clean re-installs of both corona and 3DS Max) I had finally got the materials to display correctly in the view port. Up until this point every material I placed into the scene would render okay but in the display view port would show as black. I counteracted this by changing the _“Show Shaded Material in Viewport”_ from the final composed material to a standard bitmap and this appeared to have worked.

Anyways, today I opened up 3DS and all materials that appeared to be working in the view port yesterday have again turned to pitch black. I have narrowed it down to what I believe may be causing the issue and I have installed a script to Relink Bitmaps; (as all Corona Bitmaps were missing). However even with relinking the bitmaps the viewport will still only show the materials as pitch black (despite rendering them acceptably).

So, I guess my question is this - How do I get the viewport to display the materials correctly and not as pitch black?

I HAD copied the corona materials folder to my _User Paths_ but that did not work, so currently seeking other options…

Thanks a million for any advice you provide,

Cheers  
LJ.

 ![Corona Missing Bitmaps.JPG](https://europe1.discourse-cdn.com/chaosprd/original/3X/0/4/04865bf132fb9db9b77f7e5cb3ca8545929af063.jpeg)

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**Author:** ![maru](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/maru/32/15975_2.png) [@maru](https://forums.chaos.com/u/maru)\
**Post date:** [September 16, 2020, 3:14pm UTC](https://forums.chaos.com/t/materials-appear-black-in-viewport-corona-material-library-unlinked/143326/2 "2020-09-16T15:14:04Z")

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lj\_lancaster - in your video, on the right side, we can see that if you set your camera at a specific angle, we can actually see the texture on the otherwise black geometry. This would suggest that either:

- the normals are wrong in your geometry - to test, you can apply the same material to some newly-created object, like a sphere  
or
- your viewport settings are weird - try going to View \> Viewport Per-View Settings and changing from “1 default light” to “2 default lights”
