# MaterialX  USD Color Correct Crash

**URL:** <https://forums.chaos.com/t/materialx-usd-color-correct-crash/123808>\
**Category:** Issues\
**Created:** [October 30, 2025, 6:37pm UTC](https://forums.chaos.com/t/materialx-usd-color-correct-crash/123808 "2025-10-30T18:37:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mike\_jag](https://avatars.discourse-cdn.com/v4/letter/m/f1d935/32.png) [@mike\_jag](https://forums.chaos.com/u/mike_jag)\
**Post date:** [October 30, 2025, 6:37pm UTC](https://forums.chaos.com/t/materialx-usd-color-correct-crash/123808/1 "2025-10-30T18:37:54Z")

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So this works fine when rendering using CPU, will crash when rendering RTX using Material X nodes. Maya 2025 with the latest version of vray

 ![GPU_Crash.jpg](https://europe1.discourse-cdn.com/chaosprd/original/3X/0/5/05de4b530241e3854348ef28867d1034f5ca7b75.jpeg)

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**Author:** ![hermit.crab](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/hermit.crab/32/46825_2.png) [@hermit.crab](https://forums.chaos.com/u/hermit.crab)\
**Post date:** [October 31, 2025, 8:55am UTC](https://forums.chaos.com/t/materialx-usd-color-correct-crash/123808/2 "2025-10-31T08:55:00Z")

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I’m not getting a crash, but a lot of errors due to some unsupported MatX node on the GPU. This is fixed in the latest nightly builds, though. If you don’t have access, I’ll send you a build to test.
