I got a problem and don’t know what I’ve might done wrong.
Scene
Several cars are standing in front of a glass facade in a parking lot.
What I want
I rendered the scene separately without trees and cars to have a better control of them in postproduction.
What I experienced
A render of the cars for example revealed my problem, I’m talking about. The cars and their shadows are rendered well and occur in my resulting Alpha Channel as expected when doing a matte rendering, but the cars’ reflections aren’t displayed in the Alpha Channel.
Does anyone around already encountered such a problem and does have a workaround?
I attached 3 files to furthermore illustrate my problem.
What are you using to make the composition? what you want is to add the area of inverse alpha on top of your glass. Rendering the cars against black would be best too.
No they’re not. Reflection alpha has never been supported AFAIK. You’ll need to render out a matte pass (self illuminated white objects over black with black glass for your regular glass) if you want to get an alpha for the refelction. It’s not really necessary though…
You’ll get better edges with this and you can simply add (linear dodge in PS) the reflections over the glass that’s already there. This really won’t be correct though since you already have the reflection of the pavement on the glass. Should be pretty minor though.
Rendered the whole image with all trees and cars but with an additional VRayReflection Element and the image with no trees ‘n’ cars, to have a better control of the reflection and trees/cars.