I think there was a bug in Max 2009 64 bit with the matte shadow material. It doesnt exclude it from the alpha channel in 2009, but redo it in 9…it’s cool…I am sure this is an old issue, but I have been doing othre stuff for a while now…>Thanx
Hmmm, why are you using Matte/Shadow instead of the VRayMtl Wrapper or the VRay Object Properties? I didn’t think Matte/Shadow worked with VRay.
What are you trying to accomplish?