Has the workflow changed in the latest versions of vray? I always seem to have problems with this stuff, this time its the alpha channel…
here are some images to illustrate my problem:
RGB: Screenshot by Lightshot (looks like expected when rendering a teapot on a white groundplane which was set to a matte object using the vray properties)
Alpha: Screenshot by Lightshot (this one is messed up, groundplane is a solid grey color in the alpha channel and i cant use this anymore to comp my objects in ps)
i must be missing something very basic here and i cant seem to find it. spent 4 hours on this without a solution and this is the workflow i was using last year - and it was working this way…
Any help or pointers are much appreciated.
I am using 3dsmax 2017 and VRay 3.40.02, i have the same issue in max 2016…
EDIT: Damn it, seconds after posting this i found out the the GI Enviroment override in the Enviroment tab of vray causes this, ticking it off fixed the problem.
Thread can be deleted by a mod. I am sorry for the inconvenience
Well, back at it after some testing. The GI Enviroment override didnt really fixed the problem. There has been some changes in the latest VRay Version regarding this and i would like to know how i get the same result in 3.40.02 as i would get in 3.20.03
here is the comparision, its the same scene, nothing has been touched, i simply opend it and hit render:
in the latest vray version the matte surface is visible in my rgb pass and whats even more worse its visible in my alpha channel - which makes it useless.
hi, i use Matte on daily basis, but i have a different aproach,
i give mu objects a materilal wrapper mat, but i keep the curent mat as an base mat ( mat editor pops up that checker )
here is an atachment
this way works for me in 3.30.05
hope i helped…
Did you update the render settings when you open the scene with the newer version:
Some of the features in the newer version are updated and will be calculated slightly different than in the old version so small discrepancy is actually expected behavior.
There is always a possibility for a bug so it would be nice if you could provide that scene for investigation.