Has anyone else noticed that Max 2013 is really sluggish right after a render finishes or is cancelled? For me, especially if I cancel a render, I can access Max RIGHT after rendering and then it freezes for 30 seconds. Then it is accessible for 5 seconds, freezes for 10 seconds, and is back. It’s not a huge delay, I know, but I thought someone might have figured out a fix (unless it’s just me). When you are just doing small region renders to get your mats setup it gets rather tiresome!
System specs:
Vray 2.30 (latest)
i7 2600k
16gb ram
Win 7
Max 2013 64 bit
It’s not just with large scenes and it’s not reading my HDD. It seems to be a true ‘glitch.’ Tempted to go back to '12.
I have noticed that in some cases removing “Improve Quality Progressively” from Viewport Configuration helps a lot.
Unfortunately - it is not working for every PC - but you can give it a try.
OK - Thanks for those three suggestions! It does seem to be related to Nitrous and it’s still there under update 3 sadly. It’s really odd, the freeze waits for a while and THEN kicks in. I actually avoided it once by clicking ‘render’ again in time.
Doesn’t the VRay log just pop back up with every render? I always minimize it unless I need to look at it. Maybe I’m misremembering, I’m not in front of my desktop right now.
Once Vray Log is minimized it won’t pop out until you restore/maximize it.
You can even disable this Log file from Vray Settings Tab > Vray log > Show window
Have you tried with OpenGL or Direct3D Display Drivers ?
Vray log… or in maya I have that lag if I have textures enabled in viewport or material editor open (hypershade) try disabling textures in viewport using standard view- not realistic and clost material editor.