Max 2015 wacked Zoom, Orbit and Pan

Hi all

This is driving me absolutely NUTS. You press Z to zoom to your selected object, but then you pan, orbit or zoom in or out, and it zooms, pans or orbits way past your object asif the center of attention is 50 miles away.
It has nothing to do with my scene units or display units because the same scenes works fine in previous max versions.

Sometimes you can’t click or drag and select stuff in perspective view, but works fine in top view.

Any thoughts?

Right lower corner you have 8 icons +. The bottom second from right. Its like circle thini click and hold and pick top circle. Selection is related to Clipping Perspective/camera>viewport clipping enable. On right side of screen make sure the 2 orange rectangles are 1 top 1 bottom. Then disable it. It gets reset every time you change viewport annoying.

1) Are you sure the pivot point of the object is in the middle of the object?

2) Are you sure you’re zooming about selected object/sub-object and not scene?

Apparently this is the new adaptive zoom that they introduced into 2015, but it is broken. Somebody from Autodesk on theArea apparently posted that it will be fixed in the next service pack

OK so for SP2 this is fixed - sort of

Orbit and Pan works great.
BUT
If you use the middle scroll wheel to zoom, it still flies all over the place. If you use the zoom command from the button bottom right, it works however. But I’m not going to go click that thing every time I want to zoom.

Nevermind

Spoke too soon. This is STILL BROKEN

Problem FIXED!

Awesome!

Autodesk AREA user Macrod has come up with a solution. Open 3dsmax.ini, and add AdaptiveNavigation=0 line under section, like this:

AdaptiveNavigation=0

It works now, everything works like in 2014!

Big thanks to Macrod!