Max 9 demo is out

Hi, just want to share that max 9 is now out here is a link to the autodesk forum thread.
http://discussion.autodesk.com/adskcsp/thread.jspa?threadID=513201

Best regards,
Daniel Santana

http://trialdownload.autodesk.com/3dsmax/trial/3dsmax9Trial.exe
http://trialdownload.autodesk.com/3dsmax/trial/3dsmax9Tutorials.exe

613 + 280mb

So, from this second we need NEW VRay!!! :lol:

P.S. Use as referer http://trialdownload.autodesk.com/3dsmax/trial/

Wasnt the old max demo only 200-oddmb?

First impressions?

Well, max8 was smth like 100mb.
I don’t need trial, as we’re already using it over a week.
I must say - not bad, but we need new plugins.

just installed the trial.
i’ll be damned if i can see anything new, but the viewport performance surely was improved.
snap and vertex handing is much smoother now. nice.

having recently seen a demo of it. there aint alot of obvious new looking stuff. The 64bit is the big one, and its big enough for me. The inclusion of subscription stuff is another. Oh and mentalray.

This is what you get with the demo this time:

“Trial Software Download (613 MB) – includes maps, architectural materials, help files (including tutorial documentation), and essential skills videos.”

The old demo split the arch materials, help, and tutorials into seperate downloads.

I was at their (Autodesk) demo tour, oct.5, and they demonstrate only 3 things:

Way better data management / performance
MentalRay
Workflow between different products of their line :Max/Maya/MotionBuilder

Not much new features in this buildt, performance oriented mostly

I just got the max-9 shipping email from autodesk… no sign of a download link yet though :frowning:

How are you guys downloading this? Every link gives me the same “Error Processing Autodesk Download Request” message. I’ve tried both IE 6 and Firefox 1.5.

im downloading right now actually.

max x64bit version viewport performance is f#%&#%& awesome! almoust 3 times faster on my E6700 with geforce 7900GTX!! Compared to max 8 on AMD X2 4800 with Quadro 1500!!!

is the demo just 32-bit?

yes as far as I can see, its only 32bit! What a crock if we cant check it out in 64bit mode. Of course we should be getting our subscription max9 here pretty soon I hope.

and where did you get this?

Is vray RC2 works with Max 9 32 bit or needs an update ?

No, doesn’t work.

just got the demo and am testing it with my tractor animation. WOW :shock:
before there was no way i could play the animation is the viewport…way too sluggish. now it play plays perfectly smooth. pan/zooming is just as incredible too. i can see this improvement alone saving tons of time. you shouldn’t have to use the preview animation again.
-joe

Is it me or is this only 32bit as said? … a little odd, nothing in the readme? … did you guys read the readme? … quite an eye opener, i expect a service pack is already to launch !

Performance

Animation
• During animation playback, caching the scene may delay the playback by a few seconds.
• The Maxine.max scene file may display a slower performance on 3ds Max 9 64-bit than in the 32-bit version of the program.

mental ray
• Some mental ray effects may be slower when compared to 3ds Max 8.

Radiosity
• Radiosity may be slower in 3ds Max 9 64-bit than in the 32-bit version.

Maps
• The Gradient plugin (gradient.dlt) may cause performance degradation in viewport manipulations in the 64-bit version of 3ds Max 9.

File I/O
• Loading files with DirectX shaders on them may display a red wireframe while the shader is being compiled. This can slow down the File Load process.

Rendering

NURBS and Displacement
• Rendering nurbs surfaces in the scanline renderer with nurbs-based displacement causes system instability. Adding a Displacement Approx. modifier or a Displace Mesh WSM to the nurbs surface will allow for scanline displacement rendering of the nurbs surface.
• The Split option in Command Line rendering only works with Network Rendering.

and that was just a little bit of the dont in this doc.

• The Gradient plugin (gradient.dlt) may cause performance degradation in viewport manipulations in the 64-bit version of 3ds Max 9.

This has to be one of my biggest gripes at the moment(gradient and ramp). Why are gradients so damn slow in viewports? It can’t be too difficult to have a lower level of precision in viewport than you get at rendertime to speed up interactivity.

Perhaps a vray-gradient material would be a worthy addition to the wishlist :slight_smile: