Max camera modifier problem

Ive got a series of max cameras that have the camera modifier applied to them to adjust verticals. Ive tried to animate this vertical number as I only want it at the beginning of the animations where the camera starts off. Ive animated the camera distortion but it seems a bit flakey. When I render, the viewports are looking good but the render comes out as if I havent added correction.

Any ideas ?

A bit late to answer your question but I had the same problem…

The camera correction modifier I added to my animated camera was ignored on the first frame of my animation. The culprit!? Having your Cameras hidden (shift+c) so unhide them and it should work…

:slight_smile: Cheers I’ll remember that tip