Max camera versus VRay camera

Hi,

I was just watching some of the interesting video tuts by Evermotion and while watching the one about the different possible VRay camera settings I was wondering if overriding the Max camera with a standard VRay camera and standard 45 degrees FOV still yields a more realistic rendering of the standard FOV than when using a Max camera. After all, why would there be a standard camera included in VRay when you can use the Max camera for that? Or does the VRay cam maybe render faster or so?

Cheers,

M7

good question :?: :slight_smile:

Thanks! :slight_smile:

Hi Metin,

>>I was wondering if overriding the Max camera with a standard VRay camera and standard 45 degrees FOV still yields a more realistic rendering of the standard FOV than when using a Max camera. <<

Realistic?, you mean lens distortion?
When I do photomontage the image gets distorted near the edges, because the photocamera lens used isn’t 100% accurate, even if it’s a Hasselblad. And the 3dsmax cam is 100% at the edges.

>>After all, why would there be a standard camera included in VRay when you can use the Max camera for that? Or does the VRay cam maybe render faster or so? <<

Yeah, I never use the vray camera, but then again I have pretty standard camera work..

gr,
Leon

Hi Leon,

Thanks for your reply. So if I understand you right, the standard Max camera is even slightly better than the standard VRay camera?

Cheers,

/\/\etin

I can’t tell you wich one is better.. I only gave a explanation of my daily use of the 3dsmax cam. The point with the 3dsmax is that the camera is 100% accurate, and real life camera’s aren’t.. so the image I use as a base for the photomontage isn’t 100% accurate.

Maybe in the future this is featured in the vray camera’s, but I guess it is complicated to implement.

gr,
Leon

The “Standard” VRay camera is exactly the same as a normal Max camera.

Best regards,
Vlado

Ok, thanks Vlado. Now that I read Leon’s message again I see that I understood him wrong. My fault.

Cheerio,

M7

I was wondering about this as well. I would just like to know whether or not it can more or less simulate a real life camera. Like say for instance you type in 50mm in the max interface and then you copy the FOV value into the Vray camera…will you get a real life 50mm lens when you render?

i’m still unclear about it all.