Max crash after saving modified texture in PS

Hello. Seems new corona version cause this crash, because with A7 and earlier versions It did not happened.
Situation is as follows: I create new material, insert a texture map in all slots i need. Next, when I need to modify the texture in photoshop (in diffuse slot, as example), after saving I have crash of max.

3ds max 2014 x64 SP5
Corona 1.00.02

Please, give some advice
Thanks

You mean that it crashes when you modify a texture that just is used in scene or when you are rendering?
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180
“Modifying bitmaps on HDD while rendering can cause crashes”

Occasionally it crashes max even if not rendering. Because of that i’m trying to build a habit to save scene each time i want to modify my textures externally.

Maybe it’s because the texture is rendered in the material editor? I will move this topic to bugs but Ondra will have to verify it.

this happens for me too, but not every time. I can’t ctch it exactly when it happens and why.
Sometimes editing texture in protoshop and everything is fine, and sometmes after saving rexture and switching to 3dsmax - it crashes immediately.

The same problem. Main reason why I start this topic. But for me, it crashed almost everytime I save edited texture in PS. Not during render, but only when texture already loaded into slot. I did not check if it cause only when showing texture in viewport or not, need to check it manualy. Im sure that it was not in previous version of corona

Same problem here, especially with big textures (8K)
Maybe it’s Nitrous problem. I have no time, not, to check what’s the problem.
Try to change Driver, with different resolutions on driver settings, both in DX and Nitrous.
With Nitrous, you need a script:

http://www.scriptspot.com/search/apachesolr_search/Nitrous%20tweaker

Happens to me every now and then.. when i modify texture in ps.. and in max scene crashes..

I am not able to reproduce this at the moment… so minidump, maybe? :wink:

Tried to crash max without rendering, but didn’t manage to achieve that, so i launched interactive rendering and after couple minutes max crashes.
3dsmax_minidump.7z (813 KB)

Same here, sometimes it’ll crash, sometimes max doesn’t care. Didn’t crash in versions prior to 1.0, however…

Can you describe what you were doing when it crashed? Was it when saving a bitmap used in interactive rendering that was running at the time?

I cannot recall it 100%. I know that after i launch IR i was able successfuly save texture from photoshop couple times and then max suddenly crash. I’m not sure whether photoshop was saving or not at the moment. I’ll try to conduct another attempt.

But DR was running, right? Max was not idle?

If you mean Interactive Rendering, then answer is yes, it was running. I tried to make max crash when max was idling, but it just didn’t happen.

yes, sorry, IR :wink:

Ok, I will take a look, and I will also try to get debug symbols from autodesk so I can look at the minidump you sent me

I had this with no IR running but the material editor was open so this might be another place to look.

Guys. I just checked the next: Max crashes when saving bitmap in PS - that thing we all already know. But I thought it only crashes when bitmap is uploaded to slot (Diffuse etc.). I tried to clear slot, to make no connection between PS & 3dsmax. Well, even without texture in slot max crashes anyway immediately after saving in photoshop. Thats the way it is … ((
Ondra?

I was working with some textures which were used in opened max scene in photoshop and successfuly saved them several times. Got a crash when renamed one of textures in windows explorer. All that time max wasn’t rendering and slate material editor was opened.

Minidumps: 1427922891_Bitmap_rename_crash.7z

One more instance of similar crash. This time i deleted hdr file in explorer and max immediatelly crashed. Texmap containing that file was assigned to one of enviromental overrides, which was turned off at the moment. Max wasn’t rendering. SME windew was opened, but this particular texmap wasn’t in any window.
crash on external bitmap deleting.7z (525 KB)