Hello. Seems new corona version cause this crash, because with A7 and earlier versions It did not happened.
Situation is as follows: I create new material, insert a texture map in all slots i need. Next, when I need to modify the texture in photoshop (in diffuse slot, as example), after saving I have crash of max.
Occasionally it crashes max even if not rendering. Because of that i’m trying to build a habit to save scene each time i want to modify my textures externally.
this happens for me too, but not every time. I can’t ctch it exactly when it happens and why.
Sometimes editing texture in protoshop and everything is fine, and sometmes after saving rexture and switching to 3dsmax - it crashes immediately.
The same problem. Main reason why I start this topic. But for me, it crashed almost everytime I save edited texture in PS. Not during render, but only when texture already loaded into slot. I did not check if it cause only when showing texture in viewport or not, need to check it manualy. Im sure that it was not in previous version of corona
Same problem here, especially with big textures (8K)
Maybe it’s Nitrous problem. I have no time, not, to check what’s the problem.
Try to change Driver, with different resolutions on driver settings, both in DX and Nitrous.
With Nitrous, you need a script:
Tried to crash max without rendering, but didn’t manage to achieve that, so i launched interactive rendering and after couple minutes max crashes. 3dsmax_minidump.7z (813 KB)
I cannot recall it 100%. I know that after i launch IR i was able successfuly save texture from photoshop couple times and then max suddenly crash. I’m not sure whether photoshop was saving or not at the moment. I’ll try to conduct another attempt.
Guys. I just checked the next: Max crashes when saving bitmap in PS - that thing we all already know. But I thought it only crashes when bitmap is uploaded to slot (Diffuse etc.). I tried to clear slot, to make no connection between PS & 3dsmax. Well, even without texture in slot max crashes anyway immediately after saving in photoshop. Thats the way it is … ((
Ondra?
I was working with some textures which were used in opened max scene in photoshop and successfuly saved them several times. Got a crash when renamed one of textures in windows explorer. All that time max wasn’t rendering and slate material editor was opened.
One more instance of similar crash. This time i deleted hdr file in explorer and max immediatelly crashed. Texmap containing that file was assigned to one of enviromental overrides, which was turned off at the moment. Max wasn’t rendering. SME windew was opened, but this particular texmap wasn’t in any window. crash on external bitmap deleting.7z (525 KB)