i’ve narrowed it down a little by preparing an uploadable file. With all textures disabled/removed the IR and render work perfectly. also the denoiser. So it must be in one of the textures… hmmm…
According to my investigation (which may not be fully accurate), the crash is caused by:
object “_smoke_box”
material “Material #3294”
More precisely: the material is using a bitmap connected to a Corona Volume Mtl. When mode of the Volume Mtl is set to “inside volume”, it immediately crashes.
Solution: change mode of the Volume Mtl to “on surface”, or replace the material completely, or remove the offending object.
This looks like a bug, it’s already reported, and our devs will look into it as soon as possible.
Note: there may be more objects/materials like this in the scene.
i’ve done some more research on it as well… The offending map is the Gradient Ramp map. As soon as you put one in the volume material, and the material is set on inside volume, max crashes. So no more gradient ramp maps in my volume materials.
And just tested the checker map. This one also crashes max. So my guess is all 2D maps will give the same error when the vol material is set on Inside Volume.