I also had this error on another object in the scene that was in a group but I remembered somewhere about groups sometimes causing this problem (I think I did anyway)…it resolved the issue for that particular object.
If I set refraction colour to black it doesn’t produce the error. If I turn off the direct light it stops the error, but I need the direct light.
ok. I went through a number of tests, tried rendering just the geometry causing the error (in isolation mode with lights still rendering) and it was fine. I noticed my render was still going slowly on sections of the image where phoenix was being used (even though there was no simulation on that frame) and so I deleted the phoenix sim and hey presto, all is fine.
Is there a reason Phoenix would be causing this problem…