Max frame buffer is clamping my renders :P

Got one quick question:

I’m rendering out an animation with Vray to 32bit full float RPF format

Now when I bring one of the frames into combustion the Max framebuffer seems to be clamping the everything to 1.0

but if I render out a still with the VFB then save to RPF with exactly the same scene/settings it bring the full float data into combustion perfectly fine.

What am I doing wrong???

You can try to set the “output_force32bit_3dsmax_vfb” renderer property to “true” from MaxScript and see if it helps.

Best regards,
Vlado

sorry I’m not very familiar with maxscript.

How do I do that? I open maxscript and ran

“output_force32bit_3dsmax_vfb” “true”

but I got back a call error

you need to add a ‘=’

In the listener simply type:


output_force32bit_3dsmax_vfb=true

And hit Enter (Enter, not return :slight_smile: )

Regards,
Thorsten

Actually, it would be,
renderers.current.output_force32bit_3dsmax_vfb=true

Bet regards,
Vlado