I need to render out about 100 very large panels that exceed Max’s max resolution and knowing that the VFB can handle larger sizes I have to use it. Since there are so many I’ve set up batch rendering and I’m using Backburner to manage the job, everything renders out fine on my workstation but when I send the job to the nodes they are rendering using Max’s resolution settings and not the VFB. I really need this to work since rendering all of these out one at a time on my machine is going to take forever, please help.
Indeed, it seems the Batch render takes the resolution from the 3ds Max native output. I’ll notify the project managers about it. You can work around it by adding a Post-Render script, through which to save the image from the VFB. Create a script with the following line:
vfbControl #saveallimage "C:\Users\<user>\Desktop\image.exr" - for separate render channels
vfbControl #savemultiimage "C:\Users\<user>\Desktop\image.exr" - for multichannel images
Save it as a .ms file (Scripting>New Script) and set it as a Post-Render script (Render Setup>Common>Scripts).
FYI, I’ve logged the issue (internal bug-tracker id: VMAX-11677) for developer analysis.
Thank you for this, I’ve set it up as you specified but it doesn’t save out anything.
Huh, that’s odd. It seems to work only if the script was executed at least once. Do that and it should work.