# Max v2.2 nightly: Destruction Dust and Fine Debris \[09 October 2014\]

**URL:** <https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485>\
**Category:** Public\
**Created:** [August 30, 2018, 6:39pm UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485 "2018-08-30T18:39:54Z")\
**Posts on this page:** 12\
**Page:** 3

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**Author:** ![artmaestro2](https://avatars.discourse-cdn.com/v4/letter/a/91b2a8/32.png) [@artmaestro2](https://forums.chaos.com/u/artmaestro2)\
**Post date:** [September 5, 2018, 8:57am UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/41 "2018-09-05T08:57:46Z")

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Вчера, 09:11  
я выложил фото, как вокруг частиц сделать нормальное облако?

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**Author:** ![artmaestro2](https://avatars.discourse-cdn.com/v4/letter/a/91b2a8/32.png) [@artmaestro2](https://forums.chaos.com/u/artmaestro2)\
**Post date:** [September 5, 2018, 9:33am UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/42 "2018-09-05T09:33:13Z")

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**Author:** ![Svetlin.Nikolov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/svetlin.nikolov/32/64983_2.png) [@Svetlin.Nikolov](https://forums.chaos.com/u/Svetlin.Nikolov)\
**Post date:** [September 5, 2018, 12:00pm UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/43 "2018-09-05T12:00:02Z")

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What I can see is that before you had Motion Vel, and this way the moving fragments will push the Phoenix smoke and particles, and now it’s off.

Also, your ‘Outgoing velocity’ is 10mm - that’s 1cm per second, so the smoke and particles emit off the surface of the fragments but are almost not accelerated at all.

Cheers!

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**Author:** ![artmaestro2](https://avatars.discourse-cdn.com/v4/letter/a/91b2a8/32.png) [@artmaestro2](https://forums.chaos.com/u/artmaestro2)\
**Post date:** [September 5, 2018, 12:43pm UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/44 "2018-09-05T12:43:17Z")

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thank you!!!

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**Author:** ![artmaestro2](https://avatars.discourse-cdn.com/v4/letter/a/91b2a8/32.png) [@artmaestro2](https://forums.chaos.com/u/artmaestro2)\
**Post date:** [September 5, 2018, 1:06pm UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/45 "2018-09-05T13:06:50Z")

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what values would you recommend in this case?

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**Author:** ![artmaestro2](https://avatars.discourse-cdn.com/v4/letter/a/91b2a8/32.png) [@artmaestro2](https://forums.chaos.com/u/artmaestro2)\
**Post date:** [September 5, 2018, 2:11pm UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/46 "2018-09-05T14:11:22Z")

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tell me please, how to allocate stones in this thick of smoke?

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**Author:** ![Svetlin.Nikolov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/svetlin.nikolov/32/64983_2.png) [@Svetlin.Nikolov](https://forums.chaos.com/u/Svetlin.Nikolov)\
**Post date:** [September 5, 2018, 2:26pm UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/47 "2018-09-05T14:26:46Z")

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Check the fog density here: [Chaos Docs](https://docs.chaosgroup.com/display/PHX3MAX/Particle+Shader+%7C+PHXFoam#ParticleShader%5C%7CPHXFoam-Fog)

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**Author:** ![artmaestro2](https://avatars.discourse-cdn.com/v4/letter/a/91b2a8/32.png) [@artmaestro2](https://forums.chaos.com/u/artmaestro2)\
**Post date:** [September 5, 2018, 3:23pm UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/48 "2018-09-05T15:23:08Z")

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tell me please, with what I preset can do a quick render  
I found out 1) reducing the storage quality  
and what else can accelerate the preliminary rendering?

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**Author:** ![artmaestro2](https://avatars.discourse-cdn.com/v4/letter/a/91b2a8/32.png) [@artmaestro2](https://forums.chaos.com/u/artmaestro2)\
**Post date:** [September 5, 2018, 3:33pm UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/49 "2018-09-05T15:33:04Z")

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how to make it better to see the stones?[[/url](https://radikal.ru)

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**Author:** ![artmaestro2](https://avatars.discourse-cdn.com/v4/letter/a/91b2a8/32.png) [@artmaestro2](https://forums.chaos.com/u/artmaestro2)\
**Post date:** [September 6, 2018, 7:56am UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/50 "2018-09-06T07:56:23Z")

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Good morning, someone will answer me in my yesterday’s post, how to make the smoke more transparent to see small stones?

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<div class="post-metadata">

**Author:** ![Svetlin.Nikolov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/svetlin.nikolov/32/64983_2.png) [@Svetlin.Nikolov](https://forums.chaos.com/u/Svetlin.Nikolov)\
**Post date:** [September 6, 2018, 8:20am UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/51 "2018-09-06T08:20:29Z")

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> [@artmaestro2](#):
>
> tell me please, with what I preset can do a quick render  
> I found out 1) reducing the storage quality  
> and what else can accelerate the preliminary rendering?

Increase Light Cache Speedup for both the volumetrics and for the particle shader until you start getting artifacts. Use high Step and Shadow Step from the Rendering rollout.

Or use V-Ray progressive sampler and turn on ‘Use probabilistic shading’ so that Phoenix can work better with the progressive sampler: [Chaos Docs](https://docs.chaosgroup.com/display/PHX3MAX/Atmosphere+Settings#AtmosphereSettings-Atmospheresettings)

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<div class="post-metadata">

**Author:** ![Svetlin.Nikolov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/svetlin.nikolov/32/64983_2.png) [@Svetlin.Nikolov](https://forums.chaos.com/u/Svetlin.Nikolov)\
**Post date:** [September 6, 2018, 8:23am UTC](https://forums.chaos.com/t/max-v2-2-nightly-destruction-dust-and-fine-debris-09-october-2014/90485/52 "2018-09-06T08:23:34Z")

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> [@artmaestro2](#):
>
> Good morning, someone will answer me in my yesterday’s post, how to make the smoke more transparent to see small stones?

Less count multiplier and less Simple Smoke opacity is the correct way, but your smoke and particles still look very thick.Are you sure you have only 1 simulator and 1 particle shader in the scene an no other node is also rendering smoke? Indeed, coloring the particle shader red is a good approach to make a difference between the smoke and particles.

Also, try disabling ‘scale opacity by scene units’ in the volumetric shader, in case you have a very large simulator scale.

Cheers!

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