OK , Chill out guys !
Here is a very Simple TUT how to model your own windows, which are probably much better than any rest. Why - Because you have control.
So:
Step 1:
Start from a simple < Rectangle > shape.
Convert it to Spline , and select the spline sub-level object. Now we are going to make an offset of the spline, which will shape our frame window.

Step 2:
Make the Outline (Offset) and then apply < Extrude > mod over our object.
If the extrusion is not CAPPED, make sure you don’t have any unwelded vertexes. This usually happens if you are drawing the shape by hand from lines.

Step 3:
Convert the object to Editable Poly.
Why is this needed ? Because I intend to smooth the edges later by applying some chamfers on them.
So, we converted to poly, but you will notice that UGLY edge we got there.
That edge can appear in either of the 4 sides of the frame, because MAX cannot know where is the Beginning and where is the End of that poly face. That’s why it decides to cut it with 1 edge more.

Step 4:
So, here is the TRICKY part. I am going to fix that kind of topology, as it will cause us problems later on with the chamfers. You will see what I mean in next step.
Now - Select that poly face, and Delete it. Here is the result.

Step 5:
Go to sub-level Border and do < Ctrl+A >. This will tell MAX to select all the open boreders that may be found. In our case those are the 2 we have - the outer and the inner line of our fancy window. Click Bridge from the Editable Poly functions. You can see the result.
Now that is much much better as topology, because we have quads and now the problem with the chamfers would be OFF.

Step 6:
Repeat the same on the other back-side of the window frame.

Step 7:
So now, the chamfer problem.
The left frame is our fancy one, which is corrected. The right one is just the
extruded spline and converted to Poly. You can see the WIRE difference clearly.
Now if we apply a chamfer over all the edges, you can see that the topology is not gonna break (will remain quads) and that will give us the
so-wanted HIGHLIGHT detail geometry.

Step 8:
Chamfer applied on both objects. See the wire difference ! The left is correct and the right one is wrong, as the edges are intersecting each other.

Step 9:
So, getting back on our frame window, we are going to apply chamfer twice. Remember that the first is the bigger value and the 2nd is the smaller one. As we won’t release the selected edges, before applying the 2nd chamfer. I have added the rotating window frame as well.

Step 10:
Render !

Follows the WORST part - how to model the Glass

That’s it ! Takes 1 minute to model a CORRECT topology window !
ENJOY !
Best regards,
nikki Candelero