MAXIMUM RENDER SIZE OUTPUT USING DISTRIBUTED RENDERING

I would like to start a thread to get to the bottom of rendering very large images using Vray Distributed Rendering.

Eg. Why can’t I Distribute a render of 6000 x 4000 pixles over my network of 1GB RAM machines.

I have no problem rendering this size on a stand-alone machine with or without a precalculated irradiance map.

I look forward to hearing from you all.

With thanks,

Anthony.