We have an urgent issue where the Maya 2012 GUI totally freezes just after completing a render in the V-Ray frame buffer. This is where Maya stops its output:
[2011/May/18|23:29:00] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed
[2011/May/18|23:29:01] V-Ray: Number of raycasts: 6138781600
[2011/May/18|23:29:01] V-Ray: Camera rays: 650476611
[2011/May/18|23:29:01] V-Ray: Shadow rays: 4566503320
[2011/May/18|23:29:01] V-Ray: GI rays: 137751120
[2011/May/18|23:29:01] V-Ray: Reflection rays: 836332084
[2011/May/18|23:29:01] V-Ray: Refraction rays: 3687934
[2011/May/18|23:29:01] V-Ray: Unshaded rays: 0
[2011/May/18|23:29:01] V-Ray: Number of intersectable primitives: 2337740
[2011/May/18|23:29:01] V-Ray: SD triangles: 2335951
[2011/May/18|23:29:01] V-Ray: MB triangles: 0
[2011/May/18|23:29:01] V-Ray: Static primitives: 1788
[2011/May/18|23:29:01] V-Ray: Moving primitives: 0
[2011/May/18|23:29:01] V-Ray: Infinite primitives: 1
[2011/May/18|23:29:38] V-Ray: Successfully written image file “P:/server_path/maya//../render/maya/testrender/tmp/Exterior_v006_ls_renderCam_masterLayer..exr”
[2011/May/18|23:29:38] V-Ray: Total frame time 5h 20m 59.2s (19259.2 s)
[2011/May/18|23:29:38] V-Ray: Total sequence time 5h 20m 59.6s (19259.6 s)
[2011/May/18|23:29:38] V-Ray: Render complete
[2011/May/18|23:29:38] V-Ray: ========================
[2011/May/18|23:29:38] V-Ray: Clearing exporter memory…
[2011/May/18|23:29:39] V-Ray: Total time clearing exporter memory 0h 0m 0.1s (0.1 s)
The bottom left progress bar inside of the Maya 2012 GUI says 100% but Maya is totally unresponsive.
Have anyone seen or experienced this and is there a known work around or perhaps an updated and stable build where this has been adressed?
Extra info:
Maya 2012 64-bit
V-Ray 2.0 official release
We never use the Maya render view any more, now that we have the excellent V-Ray framebuffer
However, we could give that a try tonight and I will let you know how that goes.
Seeing a simliar (if not the same) problem here. VFB appears to freeze everything, but CTRL-Alt-DEL > Task Manager “switches” to windows (and Maya/VFB) still working fine.
Happens every time I’m going to save image/multiple images from VFB as well. It all appears to freeze, with the file requester hiding behind the VFB. Again, CTRL-Alt-DEL > Task Manager fixes this (feels like alt-tabbing, but using the task manager).
It’s a workaround, but a terribly uncomfortable one at the moment.
I have V-Ray also locking up hard while rendering with the Maya Framebuffer and VFB. The only way to fix this is to set Max CPU’s to 10 instead of 12 on a 6Core proc. But there currently isn’t a way to limit CPU’s in RT CPU mode is there? That also causes my computer to lock up until the render finishes.
Metzger:
You can limit the number of threads used by starting V-Ray Standalone manually and specifying -numThreads=10.
The complete command will be “full_path_to\vray.exe -server -numThreads=10”
Metzger: Have you checked if you’re running the vrayspawner (vray slave)? If you’re running it, try to stop it and see if vray rt cpu will start normally.