Hi there,
I’m trying to map the wave height in vray water by a map, but nothing works- even if I plug a simple checker, it just removes the displacement all over the plane.
Any ideas?
Hi there,
I’m trying to map the wave height in vray water by a map, but nothing works- even if I plug a simple checker, it just removes the displacement all over the plane.
Any ideas?
Thank you for reporting that. I have added this as a bug to our system.
As a workaround, you could try using PhoenixFDOceanTexture instead of VRayWater. If you don’t have PhoenixFD you could download a trial and use the Ocean texture as much as you like.
Or create the ocean texture from vray plugin (Create > VRay > Create from VRay plugin > Textures > PhoenixFDOceanTex).
Thank you for the answers! I actually found a workaround- turns out in maya there’s a plugin called lookdev toolkit, and once active it has a few more shading nodes- one of them is a colorMath node, which basically allows you to multiply RGB vector map by simple 8 bit 0-1 B&W map and plug the result into the displacement map- and it works!