(Maya) Animated file textures not respecting offset

Heyya lovely folks

Having a bunch of issues with animated (file sequence) file textures at the moment - namely that they don’t appear to respect the offset or looping methods. Not seeing the same issues in CPU

Workaround: Make sure that the source files are numbered according to position in timeline.
                            Looping footage: mass duplicate source fils on disk and number/name them accordingly.

neither is ideal of course, but just pointing things out :slight_smile:

x86 Win10 Maya2018.2 Vray build: 28160

note to self: Avoid Blago at Total Chaos - he’s probably ready throw rocks at you by now.

Can you share the scene? I actually only need to look at the file node settings, I don’t need the textures or any objects in the scene to run a few tests.