# Maya particles

**URL:** <https://forums.chaos.com/t/maya-particles/57534>\
**Category:** General\
**Created:** [March 10, 2016, 6:10pm UTC](https://forums.chaos.com/t/maya-particles/57534 "2016-03-10T18:10:40Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Nuno\_Pereira](https://avatars.discourse-cdn.com/v4/letter/n/6a8cbe/32.png) [@Nuno\_Pereira](https://forums.chaos.com/u/Nuno_Pereira)\
**Post date:** [March 10, 2016, 6:10pm UTC](https://forums.chaos.com/t/maya-particles/57534/1 "2016-03-10T18:10:40Z")

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Hey All,

I have a question, been using Phoenix fd to make an explosion which i have working well, i also have a maya particle/n particle debris explosion.  
I would like to put the debris explosion into the fire explosion so when the bits fly out they take some of the fire/smoke with them as they travel in air.  
I put the particles into the correct source set but nothing really happens, i then noticed the phoenix fd emiiter nodes, but again couldnt get to work.  
Reading the documentation hasnt really helped, so was wondering if someone could direct me to the best way to do this please??

Thanks

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**Author:** ![Ivaylo\_Katev](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/ivaylo_katev/32/3695_2.png) [@Ivaylo\_Katev](https://forums.chaos.com/u/Ivaylo_Katev)\
**Post date:** [March 11, 2016, 5:39am UTC](https://forums.chaos.com/t/maya-particles/57534/2 "2016-03-11T05:39:15Z")

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the particles must be set as non solid source in brush mode, with only channel affected velocity (everything off except the affect velocity option). you can control the influence by the velocity multiplier

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**Author:** ![Nuno\_Pereira](https://avatars.discourse-cdn.com/v4/letter/n/6a8cbe/32.png) [@Nuno\_Pereira](https://forums.chaos.com/u/Nuno_Pereira)\
**Post date:** [March 11, 2016, 10:02am UTC](https://forums.chaos.com/t/maya-particles/57534/3 "2016-03-11T10:02:38Z")

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Ok. Thanks for your help will try that!!
