maya procedurals and displacement

Hi all, one quick question:
If I, say, take a ramp texture in maya with a simple black to white gradient and pipe a texture (or other procedural) into the white input, then hook this simple network up to a projection node and into the displacement shader of a vrayMat it still displaces the geo across the entire gradient of the ramp. In renderman or arnold it does, as one would expect, scale the displacement from 0 to full aka black to white. Am I missing a switch that needs to be set or is this a feature not supported? Same for volume noise etc.
Cheers,
J

UPDATE: was a wonky setup on our part. works as expected.

Can you get me a scene for this, I’d like to look at the setup. Might be a checkbox that needs to be enabled somewhere, but it might be a limitation. In any case, I’d like to have a look. And apologies for the late reply.