Maya Vray render splines?

I recieved an asset/object for a project that was modeled with splines.

Can Maya Vray render these splines in any way?

I may end up just having to convert them to polygons somehow otherwise.

Thanks for any info :slight_smile:

i dont believe vray can render splines in maya. You can use a script though to create nurbs curves based of of those splines its called xyQuickTube…you can find it on highend3d.

Thanks, that worked perfectly for my needs. :sunglasses:

Would it be physically possible to code this for Vray?

I think a global setting to render Maya Curves would be very useful. And if you could set global profile radius via the Render Settings then individually set profile radius via a Vray attribute. :sunglasses: