I recieved an asset/object for a project that was modeled with splines.
Can Maya Vray render these splines in any way?
I may end up just having to convert them to polygons somehow otherwise.
Thanks for any info ![]()
I recieved an asset/object for a project that was modeled with splines.
Can Maya Vray render these splines in any way?
I may end up just having to convert them to polygons somehow otherwise.
Thanks for any info ![]()
i dont believe vray can render splines in maya. You can use a script though to create nurbs curves based of of those splines its called xyQuickTube…you can find it on highend3d.
Thanks, that worked perfectly for my needs. ![]()
Would it be physically possible to code this for Vray?
I think a global setting to render Maya Curves would be very useful. And if you could set global profile radius via the Render Settings then individually set profile radius via a Vray attribute. ![]()