Mclaren Senna

A lighting, shading and composition study using this awesome Mclaren Senna model created by Thomas F
https://www.behance.net/gallery/71074435/FREE-2018-McLaren-Senna-3D-Model
I used Corona for rendering, a few Megascans assets and the gravel with Quixel Mixer.
I’m still learning to make the car shader more realistic but I am at a point where I don’t know what to tweak further.
Anyways if you have some pointers or comments please let me know.

Clay and scene


Looks great. There seems to be an incompatible material or a glowing material within the brake disc though..

Thanks, I tried to make the brakedisk a bit glowing due to the heating from driving. Same as the exhaust pipes.

I figured that might’ve been the case. Exhaust pipes look good.

A quick google image search (http://bit.ly/2AIqP58) shows the middle but outside faces of the rotors glowing, even subtly after being parked for a bit. You could make a second map channel and mask in Photoshop or use a radial gradient ramp to mask a glow on the brake metal. Check my example attached, just play with the colours or the intensity for how much the rotor glows.

Thanks I’ll have look at this.

carbon texture a bit too big


https://ag-spots-2018.o.auroraobjects.eu/2018/07/26/mclaren-senna-c801026072018033526_4.jpg

Thanks for the feedback all. I changed the carbon a bit and tweaked the brakedisc glow. Also tried to make the car paint a bit better.

Awesome work and details but I’d recommend to add some dust on tires with CoronaAO for a finished look.