hey guys,
here is a quick test that I did today:
sculpted & painted in VR with Oculus Medium(2-3hrs)(much fun), imported to max & rendered of course with Corona!
post with Affinity & ArionFX, unfortunately Arion only works in 16bit mode in Affinity
The export is as simple as hitting a button, I did no cleanup.
Model can be exported as fbx or orbj.
Paint export as vertex color or textures. In this case, I tried fbx and 2k textures.
Then simply imported to my max studio scene, adjusted cams, hit render, that’s it.
Also, as long as the model is under 50mb you can have a free sketchfab account and upload it - works like a charm.
Also, when you have not tried it yourself, it is impossible to grasp the concept of sculpting in vr. It’s like being in another room where you work.
In videos / images about vr the 3d space is always transformed into the 2d space.
That’s interesting, I was not aware of this VR application.
What is the reason why the edges are so jaggy? Is there a way to somehow clean up the mesh so that they would be straight?