but in my workflow, i nearly allways import dwg-files from autocad, put materials on them, set lightings, mappings and rendersettings and then i would like to push the render button, without the time consuming meshsmooth…
i often do mapping just on so less objects as possible, because i have to change often geometry again and again from autocad… so i just apply a uvw-box-map to all objects and after material-settings, i hit the renderbutton…
so i guess, it would be the easiest to put it in the materials, because usually you have the same settings for the same materials… so like steel-panels, wood or so… the roundings of the corners in natura often come a lot from the material-properties…
i would like to have this for example for all wood objects at the same time
maybe for this should be an object override-thing, maybe this will be great to choose for different edges… but for normal and sep. fast use, for me it would make most sense to put in material
i think this could be something like part of a toonshader… so there it will be the angle of direction of the surfaces… so this would be in my eyes just a shaderthing… because the edgebehavior is maybe just like linghten up or darken (easy spoken)… this could be maybe enough to get a real effect…
as mcuh info I got by the forum and the help file, the displacement engine already have some kind of tesselation control, that might be used for this purpose too. (just an idea)