meshsmooth just at rendering

what about anything like meshsmooth in vray-material, so you dont have to apply a meshsmooth modificator.

something more comfortable like a rounded curve and there you specify the diameter for this…

so you can maybe make a wall and have at all the edges the same radius depending on the material.

hmm

hi pete 242

i think meshsmoth at rendertime is something on vlado´s to do list for further vray things. (something like renderman does if i am not wrong )

but woud this be the right place, the vray mat ? :roll:

Tom

i am not sure, if this will be the right place…

but in my workflow, i nearly allways import dwg-files from autocad, put materials on them, set lightings, mappings and rendersettings and then i would like to push the render button, without the time consuming meshsmooth…

i often do mapping just on so less objects as possible, because i have to change often geometry again and again from autocad… so i just apply a uvw-box-map to all objects and after material-settings, i hit the renderbutton…

so i guess, it would be the easiest to put it in the materials, because usually you have the same settings for the same materials… so like steel-panels, wood or so… the roundings of the corners in natura often come a lot from the material-properties…

i would like to have this for example for all wood objects at the same time

maybe for this should be an object override-thing, maybe this will be great to choose for different edges… but for normal and sep. fast use, for me it would make most sense to put in material

i think this could be something like part of a toonshader… so there it will be the angle of direction of the surfaces… so this would be in my eyes just a shaderthing… because the edgebehavior is maybe just like linghten up or darken (easy spoken)… this could be maybe enough to get a real effect…

as mcuh info I got by the forum and the help file, the displacement engine already have some kind of tesselation control, that might be used for this purpose too. (just an idea)

F-edge plugin does this things nicely via bump map. The only problems are sharp corners (where 3 walls meet for example).