Metal help

Hi,

I’ll need some tips for create a material like this, any ideas?

Thanks


Zero(Black) Diffuse.
The color as you see in reflection slot. (Average-Blur your reference PLUS you will have to paint it from textures, depending on your object)
IOR= 20+
Strong bump map.


Thank you, I don’ understand the second image you posted…

First attempt…

Hej cramerx,

take a look at the attached image.
Juraj was pointing to this method of getting the average refect color from your ref.-image.
You crop the image to the “metal-borders” and then calculate the average color.
This way you get pretty close to the real image reflect color.

What I think about your last attempt is:

  1. I think you have to model the hammered parts of the ref-image (pipe etc.).
  2. Take a better look at the “striped-pointed” bump parts of the material. There you will have to use a special map, not just any dirt map.

Hope it helps + all the best

Nico