I have an issue with metal textures in cinema 4D with corona. They tend to be way to dark and nothing like the preview on e.g. poliigon.
I attached screenshots on how I linked the different maps. If any of you can tell me what I’m doing wrong, I’d appreciate your help!
cheers
/Users/patrickuttler/Desktop/Bildschirmfoto 2024-02-02 um 22.13.49.jpg
/Users/patrickuttler/Desktop/Bildschirmfoto 2024-02-02 um 22.20.08.jpg
/Users/patrickuttler/Desktop/Bildschirmfoto 2024-02-02 um 22.20.18.jpg
thanks for your answer. Do I need to change that gamma value? I tried downloading the same texture once with metal workflow and once with specular. With the metal workflow I get a good result. With the specular one not. The material is almost completely black.
I was told by someone to put the Reflection map in the IOR slot. That why i did it.
Follow this guide for which textures Poliigon require gamma 2.2 (srgb) and gamma 1.0 (linear)
Use the metal workflow in my opinion. Corona Physical Material works well with this.
Nope, don’t do that. That’s incredibly bad advice.
If you want to know more about IOR and reflectance (not reflection!) You can read more about it in an article I wrote some time ago (now outdated for Corona but the concept is still relevant for fresnel IOR). Reflectance (at f0) and reflection textures are quite different to each other and if you are using the metal workflow, don’t bother with IOR, leave it at the default values (unless you have some understanding of how IOR works).