Hi, it’s been a while since my last post, here my new cg stuff, hope you like it!
Wow! Awesome work!
The harp model doesn’t stand close-up renders very well, but first render looks very beautiful. Great work!
Really interesting shot, amazing atmosphere.
Could you please tell us more about how you made it?
Cheers.
Aren’t those UHD splotches on the curtains? ![]()
Also last shot should have a shocker warning. ![]()
Outstanding. How did you make the fog?
Thank you glad you like it!
Basically I was playing Slain (ps4 game) for the last 2 weeks that was the inspirational part, and everything else was an assembly job (3d models) I designed a light concept based in some references, hit render and some post production (color correction mainly) in Ps. Technically I used two different volume materials, one for the environment and the other one for the fog on the ground, sphere corona lights and thats it.
They aren’t, I used a grunge map on the opacity in order to create some holes, and yes I have completely forgotten ![]()
I applied a material volume to a box with a noise, displace and turbosmooth modifiers.
Thank you!



