Now that my implicit metaballs for VRay are finished I’ve had some time to play with the results.
I’m still waiting few more people to test the beta and then I’ll release the max 9-2010 32/64 versions.
now that’s pretty cool ![]()
Interesting milk coral ![]()
Cool! I’ll have a go with it as soon as I can. I have been working with Realflow and Pwrapper from glu3D on a current job, so I’ll be interested to see how yours works in comparison.
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Nice! That’s something you won’t see from storebought dairy products.
Where does one get hold of the beta?
that’s really nice - really beautiful!
would love to see that moving!
DOPE! That is beautiful. What is the Mathic behind that shape?
hey
that is cool as hell …
That’s really cool. Can’t wait to mess around with it. Thanks again for your time and effort.
You can download it here: http://www.chaosgroup.com/forums/vbulletin/showthread.php?t=45704
I forgot I used some custom pflow operators there, however it should work just fine if you replace the BerconSpawn_01 with normal Spawn operator, and change it to Spawn By Distance mode.
Here is an animated version, not as intresting as you’d hope. It would take a lot more camera work etc. and don’t really have the patience to put that much work in it.
Whoa that’s awesome. How long did that take to render???
… not as intresting as you’d hope.What? That little clip was great. Some color change would be interesting. It sounds like you’ve been looking at too long.