Milky Glass how to?

Hi All!

I have a little problem, that’s been bothering for a while now… I want to create some kind of “milky” glass, that means a sharp refractive glass with a white fog. The general problem is, if I put a white or light grey into the fog color slot, the fog color only darkens the refraction. The effect i want to achieve is similar to how max’s athmospheric fog works, like if it was possible to use white as fog color in vray material. Using a white material with grey as refraction is not possible either, as i need the “depth” effect.

Any hints or experiences?
Best regards, Michael

The only way to mimic this type of material is with sss. Give it a try.

yeah, translucency…i use it even for solid walls now, to make them “more white”.
it’s quite easy, just activate interpolated glossy refraction, then turn on translucency and use a fog color of almost (!) white.
there is a bug with pure white fog as far as i remember, so try 254-254-254.

you use sss for solid walls?!?
doesn’t that make your rendertimes go through the roof?