Whats the best way to achieve a shader like this? Translucency is not giving me the results im after. I only get an opaque shader. Is it because my walls are too thick?
this is what im trying to render…
Re: milky plastic
I would take a glass material, add a little bit refraction blur (glossiness 0.9) and add a diffuse layer with transparency - from every effect a little bit. I used something like this for milk glass in the past.