Minimum Distance Filter based on Object Axis Spacing

Laubwerk SurfaceSPREAD (no longer available) had a very useful Minimum Distance setting that was based on object axis spacing, as opposed to the current Avoid Collisions setting that is based on bounding box overlap. The Minimum Distance function allowed more precise object spacing than Avoid Collisions, and the distribution wasn’t affected by a change in size of the scattered objects. This was particularly useful for scattering trees and plants in a random pattern, with a specified minimum spacing as instructed by a Landscape Architect, and showing how that planting will look over time as the trees and plants grow and begin to overlap eachother. It would be ideal if Chaos Scatter had both Minimum Distance and Avoid Collisions functions, and they could be used separately or in combination with eachother.


Submitted on AHA Ideas (SCATTER-I-27).