Hi All - again an other Material question
I´ve got a mirror material - just a white surface without any roughness. This material should act like a normal mirror but it doesn´t ?!?
(At least the floor covering should be visible in the mirror)
Check your selection/fill: I think that you may have filled a group, but the faces within the group are already filled with your wall texture. Check by using the [pipette] tool on the materials |select tray in SU
You material is not a mirror. Set metal to 100% to achieve an Fresnel-0° of 100%. You currently have a dielectric with a large F0/Specularity, but this has nothing to do with a mirror.
i have tinkered in the model and turned the material setting (although I did not understood Thomas´s answer) to metallic and - voila! Thanks to both
^^