HI. Does anyone know why the mirror in this scene (see screen shot) doesn’t work correctly? So when it goes onto the next mirror the reflection is slightly off and showing a different part of the room.
Might be your phong angle? I usually set it to 21 degrees to make surfaces flat.
Can we assume the mirrors are lined-up EXACTLY? The slightest angle difference can make a big difference.
Removing or disabling the phong tag will fix this.
Thanks guys. I removed the phong tag and it worked. Also it has a fillet of 0.1 which when removed fixes it, but I wanted a fillet on it. ![]()
Yes I’ve kept the fillet on and just removed the phong tag. All works now thanks ![]()
No problem! ![]()

