Hi, I notice something “new” in max 2012 and I hope I just make something wrong with this very basic thing ! Let’s have a look to the 2 screenshots, it’ll be easier to understand what I mean… What’s going on ?
EDIT : I know, I’m certainly a dumbass with this question but it’s really annoying for me ! does anyone notice this ? is there a way to come back to a normal tiling/non tiling map in viewport
As I said before, I’m a dumbass !
I was sure to have activated realistic material WITH maps… That was my error
Anyway, I’m not very convinced by Nitrous…
Thx for your advices !
Well, I found that was a old problem in fact… ok when I select “realistic or shade material with maps”, it’s fine but with a complex scene, it’s not the same thing…
When I try to pan or zoom or move around, it’s taking more time ! my GTX 460 2go seems to be out ! I’m really surprised and disappointed
I’ll have to search how to improve performances with nitrous… I hope to be able to use it, it’ll be sad to revert to directX