Mirrors and Glass Transparencies not quite working?

I cannot seem to make a mirror work fully. The surface is mirrored and reflects the room and i can see the reflection when i get close to the mirror. It goes to black on the edges and as you walk away it gets darker and darker until the whole mirror is just black. I am doing a bathroom and thus have a big mirror above the sinks.

Secondly the shower cubicle have glass doors which have a frosted look, or sandblasted. The Transparency set to Glass seems to make them glow in bright white, no matter which setting i change in the Texture Edit dialogue box, the glow does not go away, and the object defenitely does not turn transparent.

ANd not to mention that the mirror has led lights in it, the white frames, which should be glowing and are not… i am yet to play with tose settings… maybe i turn it transparent ??

I attach a screen shot so you can get some idea of what i am talking about.

Kind regards,

Fabrice

Hi Fabrice,

I have the same problem with the transparent glass. It illuminates bright white in natural light, but it is transparent in artificial light. Please let me know, if you have the solution.

Best,

Gabi

The mirrors appear to be black because the color of the material is actually set to black. They do actually reflect properly but the black makes it hard to see.

By changing the color of the Mirror materials to white In Vectorworks will result in this issue being solved.

Does this help resolve the issue for you?

Hi!

Same, about glass…

It seems that index of refraction doesn’t works. Here’s a screen shot.

Plus, I’m unable to cast any shadow. It doesn’t works, in my opinion.

Thank you

L.

Here’s another screenshot. Main window is render by VW…

L.