I have a scene where I have placed objects (mountains) far away (20 km) in the scene and I need them to be reflected in scene objects closer to the camera. This causes artifacts on window panes in refractions and in places that reflect these panes.
I know there was a value in the daily builds for that but it seems it has changed. Did this setting change to ‘Enviro distance’ now? What side effects will it have when I change the value from the default 1 000 to 20 000 or even 30 000?
Thanks, at least I know that enviro distance does something different.
Maru, I guess the problem will start to appear when you make the glass panes thinner.
Here’s a report from way earlier where it happened for me:
https://forum.corona-renderer.com/index.php/topic,730.msg5477.html#msg5477
I’ll have to come up with a different solution in this case, I may be able to render the mountains out and map them on a plane closer to the camera.
