Missing Dlls Message (cebas.dlu)

I want to edit and render a scene that previously rendered with Final Render. But when open that file, I get ‘missing.dll’ error.
File name: cebas.dlu… etc

Does anyone know how I could get rid of that message?

Note: I checked everthing in the scene and I am sure there is nothing related to FR.
Even if I export a simple element from that scene and want to import to a blank scene, I get same message.

Thanks,
Ismail Baltali

make standard layer and select everything and apply it

but you could just ignore it

I remember reading something on the cebas forum but I don’t remember what it said exactly, make sure there aren’t any materials unused in the ME. I their qtvr plugin writes to a global animation track not sure if fR is the same.

Thanks for helping.

I can’t ignore it. If I render it with a single computer it is ok but, network rendering doesnt work.

I checked the track view. There is a new track named finalRender. Do you know how to remove it?[/img]

:smile:

After I merged to a new scene and save, it seems ok.

Thanks for your time.

You need to run these lines in the mini listner:

deleteTrackViewNode trackViewNodes.finalRender
deleteTrackViewNode trackViewNodes.tbakerio

Merging “fix” it too though as you found out.

/Thomas