I suppose so your only chance is a fake - replace the mirrors by glass and mirror your scene. So, you get the same look like of mirrors, but anything should be looking perfect.
We will improve the reflection quality in an upcoming release but still some objects could be missing due to a performance tradeoff. It depends on the object size vs polycount.
Right. This is necessary to ensure almost constant performance across all project sizes. If we would always draw everything with the same fidelity, large projects would quickly become unusable.