MK89_Channel_ID_Design

Hi all.
Here’s a channel ID design I did for a music TV channel.

Most of it rendered with Vray.

Here’s a cut down of some of the animations. 22. 4 MB……2min long
http://www.algorythmrecordings.com/MK89/orijinMK89\_low.mov
And one of the print(DPS) ads

and some frame grabs.















Thanks
Eaton

Audio by Counterstrike

Design by
http://www.orijin.co.za

incredible! congratulation!
:shock:

impressive !

i like the epiliptic style :smile:

awesome, great texture work too. how did you do the sky?

looks verry good! I like the spawning 8)
/Daniel

very impressive.

I love the storm/hurricane that blows the sign away and the rain scene. Great stuff.

Interesting style!!

great work!
Did you use dreamscape?

Thanks for the gr8 comments.
Didn’t know what to think of this stuff, think I was a bit to close to it.
Yes the sky and the water scene is dreamscape.

thanks for the response.
How did you do the crumbling rock?

hello Eaton,

what did you do lighting technic vray for animation? and time render per frame? please

i have some problems when I do render an animation with moving objects in vray. I have studied the tutorial “Rendering an animation with moving objects” by vlado but the part of calculate render layer with QMC is very very low, i think.

thx

Eaton, awsome work dude!!

Ive been seeing your MK partical Logo on our local Satelite TV for a few months now, freakin love it. always wanted to know who did it and what partical system u used. What was ur involvment in the animation?? Composite, modeling, particals??

great work man

:jacksc02
I uses particle flow and reactor for the fracture animations.Cgtalk has a 175page thread on particle flow, its crazy.
http://forums.cgsociety.org/showthread.php?t=114324

:ziddemizard
I had a few problems with flickering so I rendered everything with very high setting.
It was the only solution I could find, having moving objects.
I did not use any Vray lights so my render times weren’t high, about 2min a
frame, in some cases it went up to 6 min a frame mostly where there were lots of fragments.

:smile:ansimon
Cool that’s amazing to hear, glad u like it. I need to get DSTV. :smile:
The concepts, direction and design for the channel was brainstormed by the whole team here at Orijin.
Other than that it was a one man job. I did everything else, logo design, lighting, rendering, modelling, composite etc etc….

Thanks for the comments.

thank Eaton.

one question only. render whith Irrradiance map set to ultra high and single frame+QMC?

dude, cool.

:ziddemizard
Here’s a screen shot of my settings. I am new to vray so some of my settings might seem strange? but it worked for me.
hope this helps.

Hey Eaton

I watch MK89 just to see the logos. I think they are very well done!

You’re in Cape Town, right?

Good job!

Dave

hi eaton,

thanks for the screeshot. i cannot believe it :? , you said, render time were about 2 and 6 minutes. what computer/farmRender have you? this set in my computer (AMD64 +3200 - 1GB ram) and crash it! XD

thx

:thumpa
Thanks Dave :smile: Yes I am in Cape Town. Nice to see more Vray users from South Africa did not know there were any others using it down here. I thought I struck gold all on my own.:smile:

:ziddemizard
That’s strange, I think it depends on your scene.
I have a dual AMD Opteron 1.99GHz, 4gig ram.
Those setting I posted b4 where for the “out door” scenes.I used these for the “robot” scenes. No blur on my reflections and on vary lights.

I think the best thing to do is render a few tests. Render at low resolution like 240x180. use “Built in presets” under “irradiace map” and push your HSph subdivs up from there. Hope this helps.
As I said before I am new to Vray but these setting worked for me.

How did you break apart the logo? Was it all done by hand.. and then animated with reactor or something?

:smile:aForce
I used Powerbooleans Power Cutter tool to cut my object apart. http://www.npowersoftware.com
I Think if u download the demo they send u a link to a very explanatory video tutorial.
It is an amazing plug-in. And its pretty affordable $295. I use it very often
I used UVunwrap to do the texturing, the gr8 thing about power cutter is that u can map your object and then cut it apart and your texturing will stay in place. I think this is possibly the only plug-in that u can do this with.
For the img above: I used reactor(fracture simulation) for the bigger fragments and the smaller bits r particle flow with a grouped shape instance.
This was a series of stills.

In the more detailed fracture animations I used particle flow and a birth script.
It is based on this:
http://www.scriptspot.com/bobo/mxs5/pflow/pflow\_\_Chunks\_Basics.htm