Thanks for the gr8 comments.
Didn’t know what to think of this stuff, think I was a bit to close to it.
Yes the sky and the water scene is dreamscape.
what did you do lighting technic vray for animation? and time render per frame? please
i have some problems when I do render an animation with moving objects in vray. I have studied the tutorial “Rendering an animation with moving objects” by vlado but the part of calculate render layer with QMC is very very low, i think.
Ive been seeing your MK partical Logo on our local Satelite TV for a few months now, freakin love it. always wanted to know who did it and what partical system u used. What was ur involvment in the animation?? Composite, modeling, particals??
:ziddemizard
I had a few problems with flickering so I rendered everything with very high setting.
It was the only solution I could find, having moving objects.
I did not use any Vray lights so my render times weren’t high, about 2min a
frame, in some cases it went up to 6 min a frame mostly where there were lots of fragments.
ansimon
Cool that’s amazing to hear, glad u like it. I need to get DSTV.
The concepts, direction and design for the channel was brainstormed by the whole team here at Orijin.
Other than that it was a one man job. I did everything else, logo design, lighting, rendering, modelling, composite etc etc….
thanks for the screeshot. i cannot believe it :? , you said, render time were about 2 and 6 minutes. what computer/farmRender have you? this set in my computer (AMD64 +3200 - 1GB ram) and crash it! XD
:thumpa
Thanks Dave Yes I am in Cape Town. Nice to see more Vray users from South Africa did not know there were any others using it down here. I thought I struck gold all on my own.
:ziddemizard
That’s strange, I think it depends on your scene.
I have a dual AMD Opteron 1.99GHz, 4gig ram.
Those setting I posted b4 where for the “out door” scenes.I used these for the “robot†scenes. No blur on my reflections and on vary lights.
I think the best thing to do is render a few tests. Render at low resolution like 240x180. use “Built in presets” under “irradiace map” and push your HSph subdivs up from there. Hope this helps.
As I said before I am new to Vray but these setting worked for me.
aForce
I used Powerbooleans Power Cutter tool to cut my object apart. http://www.npowersoftware.com
I Think if u download the demo they send u a link to a very explanatory video tutorial.
It is an amazing plug-in. And its pretty affordable $295. I use it very often
I used UVunwrap to do the texturing, the gr8 thing about power cutter is that u can map your object and then cut it apart and your texturing will stay in place. I think this is possibly the only plug-in that u can do this with.
For the img above: I used reactor(fracture simulation) for the bigger fragments and the smaller bits r particle flow with a grouped shape instance.
This was a series of stills.