can anyone help me out by pointing me to a tutorial on the modeling of a character like this

i need it to have the little snout but i need to make it good enough to be able to animate it for speach
can anyone help me out by pointing me to a tutorial on the modeling of a character like this

i need it to have the little snout but i need to make it good enough to be able to animate it for speach
There’s a very good dvd called “character modelling for production”.
It’s 3ds max based, and it’s about a human male figure.
I guess from there you could evince whatever is your need.
thats the thing. i know how to do humans. its articulated snouts i need to learn. they are really easy in 2d animation since there is no limit to your mesh in 2d since there is no mesh
I guess what you want is a cat or a dog modelling tutorial.
Then its a matter of squishing the snout a little to suit.
not really a tutorial, but if I were modeling him I’d go for a layout of geometry something like this:
It’s not a great example, but I just quickly run around & adapted a character I worked on a while ago.
I hope it helps!
The edgeloops are correct imo.
They run around the snout as they do around a human’s mouth.
That should allow for speech and deformation easily.
ooo. that model is perfect. ill study that image
well this is what i was coming up with
then i remembered that mongooses have horizontal rectangle pupils
but it just looked waaaay too weird.
ya well so does the mongoose :lol:
Is the plural “mongooses” or “mongeese”? ![]()
haha pretty cool elf.
He looks rather shift with those rectangle eyes.
the plural is mongooses
i think the cheeks of the reference image look a lot bigger and more pronounced than your 3d model.
are you actually creating that charachter, or somethign similar?
looking good so far
ive made changes