Silly question and something I probably should know, but…
How do you model in a specific angle??
Lets say you have a 1x1 plane. Now you want to extrude one of the edges, or a face, upwards in a 36 degree angle but you don’t know any other measurements.
Is there any easy way to do this?
The only way I’ve found to do this accurately is to create an object, rotate it to the correct angle, and then create a user grid based on it. There must be a faster way then that, right?
In an editable poly you can use the “Hinge from Edge” Tool to select an edge and hinge about a specified angle.
Regards,
Thorsten
Haha just what I was looking for. I knew it was something incredibly simple like that. I feel really stupid now ![]()
Thanksies!
You could also draw splines as reference…you can draw them at specific angles too.