Does anyone have any idea how to simulate a molotov simulation like the one in the link below? My first thought is simulate the liquid in the bottle first then export it out as mesh and then use that animated mesh as a Fire source. Let me know if you have any better way to achieve this. Thanks
This is what I was gonna suggest, but you can skip the export as mesh step - one simulator is directly seen as a mesh by other simulator - you can just plug the first sim into a source that does not interact with the first sim and use that to emit into a second sim.